Devlog 2: Graphical redo


The graphics in my game... aren't... consistent...

There is pixel art, mixed with 3D art, gradients, smooth pixels, and other stuff that stands out. Yes, the game's normal resolution makes things more pixel-arty, but it doesn't clash together well. So, I'm going to start revamping the art that isn't really pixel-arty. The promo material might change with that too, but I highly doubt it :|


In other news, the campaign will be BIG. How big? I'm leaving that as a surprise ;)

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